End User License Agreement (EULA)

Andreas Quaisser – Type Design (operating as Tabula Type Studio) Pariser Straße 6, 81669 Munich, Germany support@tabulatype.studio

Last updated: 2027/07/09 · Version 1.2


Contents

  1. Introduction
  2. Definitions
  3. Parties to the Agreement
  4. Grant of License and Ownership
  5. The Three Licenses — Overview
  6. Desktop License
  7. Web License
  8. App & Game License
  9. Agencies and Purchasing on Behalf of a Client
  10. General Restrictions
  11. Uses Requiring a Separate License
  12. Backups
  13. Warranty and Support
  14. Limitation of Liability
  15. Term and Termination
  16. Final Provisions

1. Introduction

I believe font licensing should be simple, fair, and easy to understand. I've thought carefully about how to get there — because licensing can easily become a maze of separate permissions for web, apps, logos, broadcasting, social media, or advertising, and that makes it easy to get wrong.

I've taken a different approach: three licenses, all uses.

  • A Desktop License covers the things you design and put into the world — print, logos, social media, digital advertising, broadcasting, and e-books. It's priced on the size of your company, not on the number of people using the font, so smaller teams pay less and larger organizations pay their fair share.
  • A Web License covers using the font on your website, priced simply by your average monthly page views.
  • An App & Game License covers building the font into an app or game, priced by the number of titles.

That's it. Most customers only ever need the Desktop License. Every license is a one-time purchase and valid forever — no recurring fees, no annual renewals.

A few things I want to make easy on purpose: you're free to design and trademark logos with these fonts, you can hand the files to your agency to work on your project, and every improvement I make to the styles you've licensed is yours, free, for life.

To keep this agreement readable, you'll find a short "In plain language" note beside the important clauses. These notes are there to help you understand the terms quickly — the numbered clauses themselves are what applies legally.

If your use doesn't fit neatly into these three licenses — for example, embedding the font in hardware, or offering it inside an online tool your own users type in — just email sales@tabulatype.studio and we'll find a fair arrangement.

2. Definitions

In this Agreement, the following terms have the meanings set out below.

Font Software — the font files licensed to the Licensee and the typeface designs they contain, in any format (e.g. OTF, TTF, WOFF, WOFF2), together with any documentation, updates, or add-ons provided with them.

Licensor — Andreas Quaisser – Type Design, operating as Tabula Type Studio, Munich, Germany.

Purchaser — the person or entity that completes the purchase of a License. The Purchaser may be the Licensee, or may acquire a License on behalf of a Licensee (see Section 3).

Licensee — the person or entity for whom a License is acquired and in whose name it is issued, and who is bound by this Agreement. All licensing metrics in this Agreement (Company Size, Average Monthly Page Views, number of Titles) refer to the Licensee.

License — a Desktop, Web, or App & Game License as described in Sections 5 to 8. A License is granted per Section 4 and is perpetual.

Company Size (Number of Employees) — the total number of persons permanently employed by the Licensee worldwide, counted by headcount. Full-time and part-time employees each count as one (1), regardless of hours worked. Freelancers, independent contractors, agencies, and other external or outsourced personnel are not counted.

In plain language: Count the people your company permanently employs — full-time or part-time, each as one person — worldwide. Don't count freelancers, contractors, or agencies.

Average Monthly Page Views — the average number of page loads per month, on the Licensed Domain, on which the Font Software is displayed. This figure is determined by the Licensee in good faith from their web analytics, based on the most recent full quarter (the past three months) at the time of purchase. For a new or not-yet-launched website with no representative history, the Licensee makes a reasonable good-faith estimate of expected average monthly page views.

In plain language: Take the monthly average of the pages on your site that show the font, from the last three months. Brand-new site with no data yet? Just estimate honestly.

Licensed Domain — one registered domain (a single domain name as registered with a domain registrar, e.g. example.com or example.de), together with all of its subdomains (such as www., blog., or shop.). Country- or extension-variants of the same name (e.g. example.de and example.fr) are separate registered domains. A domain that hosts no content of its own and merely redirects to the Licensed Domain is not a separate domain.

In plain language: One Web License covers one domain (like example.de) and all its subdomains — that's one website. Other domains, including country variants like example.fr, each need their own Web License. A domain that only redirects to yours doesn't count separately.

Title — a single application or game marketed under one name, regardless of the number of platforms (e.g. iOS, Android, Windows), app stores, or distribution channels on which it is released, and regardless of free/paid or "lite"/"pro" editions of that same product. Updates and new versions of a Title are not additional Titles. A genuinely separate product released under its own name (e.g. a sequel) is an additional Title.

In plain language: A "Title" is one app or game under one name — across every platform, store, and version. Free and pro editions of the same product count as one. A true sequel counts as another.

Non-Extractable Embedding — embedding the Font Software into a file, document, or product so that recipients cannot extract it and reuse or install it as functional font software. Accepted methods include converting text to outlines, protected PDF embedding (view/print), and standard EPUB font obfuscation combined with subsetting.

In plain language: The font may travel inside your file, but no one should be able to pull it back out as a working, installable font. Outlining the text, protected-PDF embedding, or EPUB obfuscation all satisfy this.

3. Parties to the Agreement

This Agreement is a legal contract between the Licensee and the Licensor. It takes effect when the Font Software is purchased, downloaded, installed, or used, whichever occurs first.

Where a Purchaser acquires a License on behalf of a Licensee — for example, an agency or freelance designer licensing on behalf of a client — the Purchaser accepts this Agreement on the Licensee's behalf and warrants that they are authorized to do so. In that case the Licensee, not the Purchaser, is the party bound by this Agreement, and the licensing metrics refer to the Licensee.

In plain language: This contract is between you (the Licensee) and Tabula Type Studio. If an agency or designer buys on your behalf, they accept these terms for you, and the license belongs to you.

4. Grant of License and Ownership

4.1 Grant

The Licensor grants the Licensee a non-exclusive, non-transferable, and non-assignable right to use the Font Software in accordance with the type of License purchased (Desktop, Web, or App & Game) and the specific parameters selected at the time of purchase (e.g. Company Size, Average Monthly Page Views, number of Titles). Any use beyond the licensed scope requires an additional or different License.

4.2 Perpetual License

Each License is granted for a one-time fee and is valid perpetually. There are no recurring or annual license fees. Where a licensing metric applies, the applicable tier is fixed at the time of purchase; later growth of that metric requires no upgrade and no further payment.

4.3 Ownership

The Font Software is protected by copyright and remains the intellectual property of the Licensor. The Licensee does not acquire ownership of the Font Software, but only the rights expressly granted in this Agreement. All rights not expressly granted are reserved by the Licensor.

In plain language: You buy a perpetual right to use the fonts — pay once, use forever, no annual fees. You don't own the fonts themselves; you own the right to use them as described here. Anything not explicitly allowed stays with us.

4.4 Updates

For the lifetime of the License, the Licensee is entitled to receive updates to the licensed Font Software at no additional charge. Updates are made available in the Licensee's customer account as they are released. An update may range from minor refinements (such as kerning adjustments) to expanded language or character support (such as additional diacritics). An update replaces or supplements the licensed Font Software under the same License and the same licensing parameters.

This entitlement covers updates to the specific font styles the Licensee has licensed. It does not extend to font styles or weights the Licensee has not licensed — including new styles later added to a family, or a separate typeface. Each additional style must be licensed separately. The Licensor is under no obligation to produce updates, and this Agreement does not warrant that any particular update will be released.

In plain language: Buy once, and every future improvement to the styles you licensed is yours, free, for life — delivered to your account. That covers things like kerning fixes and added language or diacritic support. It doesn't include new styles or separate typefaces you didn't buy — each new style is a separate purchase — and we can't promise how often updates will come.

5. The Three Licenses — Overview

Three licenses cover all uses. The Desktop License is the core. The Web and App & Game Licenses are add-ons, each for one specific technical use. You only need an add-on if that specific use applies to you.

  • Desktop License — to use the Font Software to create any final designed result (print, logo, social media, digital advertising, broadcasting, e-books, and similar). Priced on Company Size. See Section 6.
  • Web License — to serve the Font Software as a live webfont from a server under your own domain, so browsers render text in it. Priced on Average Monthly Page Views, per Licensed Domain. See Section 7.
  • App & Game License — to embed the Font Software in a distributed application or game that calls it at runtime. Priced on the number of Titles. See Section 8.

A simple way to tell which License you need:

  1. Is the font served live as a webfont from a server under your own domain? → Web License.
  2. Is the font embedded in a distributed app or game that calls it at runtime? → App & Game License.
  3. Otherwise — are you producing a finished, designed result? → Desktop License.

In plain language: Start with the Desktop License — it covers designing pretty much anything. Add a Web License only if you're serving the font on your website, and an App & Game License only if you're building it into an app or game. Most customers only ever need Desktop.

6. Desktop License

6.1 Scope

The Desktop License grants the right to install and use the Font Software to create any final designed result — content the Licensee designs, in which the Font Software is rendered into the result. It is priced on the Licensee's Company Size (see Section 2). Once correctly licensed for that Company Size, the Font Software may be installed on an unlimited number of workstations and devices within the same organization.

Wherever the Font Software travels together with the designed result (for example inside a document or file the Licensee distributes), it must be included only through Non-Extractable Embedding (see Section 2).

In plain language: Install it on as many of your company's machines as you like — you're licensed by company size, not per seat. Design whatever you need. The one rule: when the font rides along inside a file you hand out, it has to be baked in so nobody can pull it back out as a working font.

6.2 Covered uses

The Desktop License includes the following uses without any additional License:

  • Print — any printed matter.
  • Logo — designing logos and wordmarks (see also 6.4).
  • Social media — posts, images, and video published as rendered assets.
  • Digital advertising — self-contained ad creatives (such as HTML5 banners) in which the Font Software is included as a closed asset and delivered through advertising channels. This is covered by the Desktop License and does not require a Web License.
  • Broadcasting — film, television, streaming, and video, where the Font Software is rendered into the footage.
  • E-books — e-books and comparable electronic documents (EPUB and similar formats) presenting fixed, pre-designed content, provided the Font Software is included through Non-Extractable Embedding (for example, subsetting combined with standard EPUB font obfuscation).

In plain language: Print, logos, social posts, digital ads, broadcast, e-books — all included in Desktop, no add-ons. Digital ads count as Desktop because they're finished creative assets, not a live website. E-books are fine too, as long as the font is embedded so it can't be extracted.

6.3 Local and server installation (internal use)

Because the Desktop License is priced on Company Size rather than per device, the Font Software may be installed and used on the Licensee's own infrastructure, including centralized or virtualized systems used by the Licensee's own personnel — such as terminal servers, virtual desktops (VDI), and remote or cloud workstations.

Server-side processes that generate the Licensee's own fixed output — such as automatically generated PDFs, invoices, certificates, or images — are likewise covered, provided the Font Software is included through Non-Extractable Embedding.

This does not extend to making the Font Software's functionality available to third parties (for example, an online tool in which third-party end users set their own text in the Font Software). Such use is not covered by a retail License — see Section 11.

In plain language: Running the font on a central company server, a virtual desktop, or to auto-generate your own PDFs and invoices is all Desktop — same people, same use, just hosted centrally. What's not covered: turning the font into a service other people use to make their own products (see Section 11).

6.4 Logos and trademarks

The Licensor makes no claim to the finished logo or wordmark artwork a Licensee creates using the Font Software. The Licensee may freely use such a logo and may register it as a trademark, without any further permission or additional License from the Licensor. This does not grant any right in the Font Software itself, which remains subject to this Agreement.

In plain language: Design a logo with our fonts and the logo is yours — use it and trademark it freely, no extra license, no permission needed. (You still can't hand out the font files themselves.)

6.5 What the Desktop License does not cover

The Desktop License does not permit: live webfont serving (which requires a Web License, Section 7); embedding in distributed apps or games (which requires an App & Game License, Section 8); or making the Font Software available as a functional service to third parties (not covered by a retail License — see Section 11). A Web or App & Game License is not a substitute for a required Desktop License.

7. Web License

7.1 Scope

The Web License grants the right to self-host the Font Software in webfont format (WOFF/WOFF2) and display it on the Licensed Domain through CSS @font-face. It is priced on Average Monthly Page Views, per Licensed Domain (see Section 2).

7.2 Relationship to the Desktop License

A Web License covers only live webfont serving on the Licensed Domain. It does not permit local installation of the Font Software for design work, document creation, or brand assets, which requires a Desktop License.

In plain language: The Web License is what lets your website serve the font to visitors' browsers. It's per domain, priced by traffic. It doesn't cover designing on your own computer — that's the Desktop License.

8. App & Game License

8.1 Scope

The App & Game License grants the right to embed the Font Software in a distributed application or game, as part of the final compiled product, where that product calls the Font Software at runtime. It is priced on the number of Titles (see Section 2), from 1 to 5. For more than 5 Titles, please contact sales@tabulatype.studio.

8.2 Relationship to the Desktop License

An App & Game License covers only embedding in the licensed Title(s). It does not permit local installation of the Font Software for design, branding, or document creation, which requires a Desktop License.

In plain language: This is the license for building the font into an app or game that uses it while running. It's priced per title (up to 5). Designing your marketing or assets on your computer is still the Desktop License.

9. Agencies and Purchasing on Behalf of a Client

9.1 Client licenses, agency executes the work

Where the Licensee has a valid License, the Licensee may provide the Font Software to an external agency, studio, or freelance designer solely to carry out a specific commissioned project on the Licensee's behalf. Such external parties act only as service providers to the Licensee; they acquire no independent right to use the Font Software and are not counted toward the Licensee's Company Size.

The agency or freelancer may use the Font Software only within that specific project for that Licensee, and may not use, retain, store, or reuse it for any other client, project, or purpose of their own. The Licensee remains responsible for ensuring that the external party deletes its working copies once the project is complete, unless it continues to work on further projects for the same Licensee.

9.2 Purchasing on behalf of a client

A License may also be purchased by an agency, studio, or freelance designer on behalf of their client. In that case, the client is the Licensee, the License is issued in the client's name, and all licensing metrics — Company Size, Average Monthly Page Views, or number of Titles — refer to that client, not to the purchasing agency or freelancer. The purchaser acts as the client's agent and warrants that they are authorized to accept this Agreement on the client's behalf.

Because the License originates with the client, this is not a transfer or assignment under Section 4. The purchasing agency or freelancer acquires no independent right to use the Font Software for its own purposes or for any other client; any such use requires a separate License.

In plain language: Two ways this works. Either you license the fonts and hand them to your agency to work on your project — they can only use them for you, on that project. Or your agency licenses the fonts for you at checkout — then the license is yours, sized to your company, not theirs. Either way, agencies need their own license to reuse the fonts for anyone else.

10. General Restrictions

Except as expressly permitted in this Agreement, the following restrictions apply. Any use not expressly granted is reserved by the Licensor.

10.1 No modification

The Licensee may not modify, adapt, convert, decompile, reverse-engineer, rename, or create derivative works from the Font Software. Custom modifications or extensions can, however, be commissioned from the Licensor as a paid service.

10.2 No sharing or redistribution

The Licensee may not distribute, share, sublicense, rent, lend, or otherwise provide the Font Software to any third party not covered by a valid License — for example, by sending font files to third parties or placing them in shared storage where others can access them.

This does not restrict the project-specific provision to an agency or freelancer permitted under Section 9.

10.3 No resale in products or templates

The Licensee may not use the Font Software to create products, templates, or assets whose purpose is to give third parties access to the Font Software itself — for example, editable templates sold on design marketplaces, or UI kits and design systems distributed with the font files included.

10.4 No embedding beyond the licensed scope

The Licensee may not embed the Font Software in any software, device, product, document, or system except as permitted by the License purchased (Desktop, Web, or App & Game). In particular, desktop font files (OTF/TTF) may not be embedded directly into a website in place of licensed webfont files.

10.5 No use for training AI models

The Licensee may not use the Font Software, its glyph outlines, or any derivative data to train artificial intelligence, machine-learning, or generative models.

In plain language: The short version: don't change the fonts, don't pass the files to people who aren't licensed, don't resell them inside templates or kits, don't embed them outside what your license covers, and don't use them to train AI. Handing files to your own agency for your project is fine (Section 9). Want a custom modification? We can do that as a paid service.

11. Uses Requiring a Separate License

Some uses fall outside the standard Desktop, Web, and App & Game Licenses. These uses are not prohibited — they simply require a separate, individually agreed license. Please contact sales@tabulatype.studio and we will find a fair arrangement.

11.1 Font functionality offered to third parties

A separate license is required where the Font Software's functionality is made available to third-party end users — that is, where end users can themselves set, edit, or render their own text in the Font Software. Examples include:

  • an online design tool or editor (for example, a Canva-style service or a "design your own T-shirt / poster / mug" generator) in which end users type their own text in the Font Software;
  • any web service, platform, or product through which third parties effectively use the Font Software without holding their own License.

This is because such uses hand the live, working font to people who are not the Licensee, in a way a standard License does not cover.

What is still covered by the Desktop License: designing a fixed result yourself and selling it — for example, creating a set T-shirt design with the font and selling the printed shirts. The dividing line is who drives the font: if the Licensee designs a finished result, that is Desktop; if third-party end users set their own text in the font at runtime, that requires a separate license.

In plain language: If you're building a tool where your users type their own text in our font — a Canva-style editor, a "make your own T-shirt" generator — that needs its own license, so just get in touch. But if you design a fixed T-shirt graphic yourself and sell the shirts, that's ordinary Desktop use. The question is who's typing in the font: you (Desktop) or your users (contact us).

11.2 Embedding in hardware or firmware

A separate license is required to embed the Font Software in hardware or firmware — for example, in an operating system, printer, kiosk display, smart TV, in-vehicle system, or other device or embedded system. If you are a hardware or software manufacturer, please contact sales@tabulatype.studio and we will arrange a suitable license.

In plain language: Building the font into a device or its firmware — an OS, a printer, a smart TV, a car system? That needs its own license. Get in touch and we'll set it up.

11.3 Other cases

A separate license is likewise required for use in more than 5 app or game Titles, and for use in NFTs, blockchain-based products, or similar decentralized applications where the Font Software would be distributed beyond the Licensee's control. In all such cases, please contact sales@tabulatype.studio.

In plain language: More than five apps or games, or NFT/blockchain projects? Same deal — reach out and we'll sort out a license that fits.

12. Backups

The Licensee may keep one backup copy of the Font Software for archival and recovery purposes. The backup copy may not be shared with any third party.

In plain language: Keep one backup copy for safety. Don't give it to anyone.

13. Warranty and Support

13.1 Statutory rights

The Font Software is provided to business customers (see Section 16). The Licensee's statutory warranty rights under applicable law remain unaffected by this Section.

13.2 Voluntary installation support

As a voluntary service, and in addition to any statutory rights, the Licensor will assist the Licensee with installation issues for a period of 30 days from the date of purchase. Within this period, the Licensee may contact support@tabulatype.studio, and the Licensor will provide reasonable assistance to resolve problems installing the unmodified Font Software as delivered.

13.3 Scope and limits of support

The Font Software is tested on current versions of macOS and Windows and in major design applications. The Licensor cannot guarantee compatibility with every possible hardware configuration, operating-system setup, application, or specialized technical environment, and does not warrant that the Font Software is suitable for a particular purpose intended by the Licensee. Voluntary support under 13.2 does not apply where an issue arises from modification of the Font Software, from use contrary to this Agreement, or from third-party hardware or software outside the Licensor's control.

In plain language: Your normal legal warranty rights as a business apply as usual. On top of that, if you hit an installation problem in the first 30 days, email us and we'll help. We can't promise the font works in every unusual setup, and this help doesn't cover problems you cause by modifying the font or using it against these terms.

14. Limitation of Liability

14.1 Unlimited liability

The Licensor is liable without limitation for damages arising from intent or gross negligence, for injury to life, body, or health, and to the extent liability is mandatory under applicable law (for example, under product-liability legislation).

14.2 Limited liability

For slight negligence, the Licensor is liable only for breach of a material contractual obligation (an obligation whose fulfilment is essential to the proper performance of this Agreement and on which the Licensee may reasonably rely). In such cases, liability is limited to the foreseeable damage typical for this type of contract.

14.3 Exclusion

Any further liability of the Licensor is excluded. In particular, subject to 14.1, the Licensor is not liable for indirect or consequential damages, loss of profits, loss of data, or production downtime arising from the use of or inability to use the Font Software.

In plain language: If we act with intent or gross negligence, or where the law requires it, we're fully liable. For minor slip-ups we're only liable for the core promises of this agreement, and only up to the typical foreseeable loss. Beyond that — indirect damages, lost profits, lost data — we're not liable. Please keep your own backups.

15. Term and Termination

15.1 Term

The License is perpetual and continues unless terminated for material breach in accordance with this Section.

15.2 Grounds for termination

The Licensor may terminate the License if the Licensee commits a material breach of this Agreement. Material breaches include, in particular: selecting a Desktop License tier below the Licensee's actual Company Size at the time of purchase; using the Font Software beyond the licensed scope (for example, webfont serving without a Web License, or embedding in an app or game without an App & Game License); sharing the Font Software with third parties other than as permitted under Section 9; or making the Font Software publicly available for download or extraction by unlicensed parties.

15.3 Notice and opportunity to cure

Before any termination takes effect, the Licensor will notify the Licensee in writing, describe the suspected breach, and allow the Licensee a reasonable period — normally 14 days — to resolve it, for example by purchasing the correct License tier, obtaining the missing License, ceasing unlicensed use, or correcting unauthorized distribution.

15.4 Effect of termination

If the Licensee does not cure the breach within the period given, the License terminates. Upon termination, the Licensee must cease all use of the Font Software, delete all copies in their possession or control, and, on request, confirm deletion in writing.

15.5 Survival

Termination does not affect any payment obligations already incurred, or any rights of the Licensor arising from breaches occurring before termination. Payments already made are non-refundable, except where mandatory law requires otherwise.

In plain language: Your license lasts forever unless you seriously break these terms. If that happens, we'll tell you in writing and give you about 14 days to put it right — usually by buying the correct license. Only if it's not fixed does the license end, and then you'd need to remove the fonts.

16. Final Provisions

16.1 Business customers only

The Font Software is licensed exclusively to businesses, self-employed persons, and other entities acting in the course of their trade, business, or profession (B2B). It is not offered to consumers. By entering into this Agreement, the Licensee confirms that they are acting in a business or professional capacity.

16.2 Governing law and jurisdiction

This Agreement is governed by the laws of the Federal Republic of Germany, excluding the UN Convention on Contracts for the International Sale of Goods (CISG). To the extent legally permissible, the exclusive place of jurisdiction for all disputes arising from this Agreement is Munich, Germany.

16.3 Severability

If any provision of this Agreement is or becomes invalid, the validity of the remaining provisions is unaffected.

16.4 Entire agreement and changes

This Agreement constitutes the entire agreement between the parties regarding the Font Software. Changes must be made in writing.

16.5 Scope of this Agreement

This Agreement, including its terms and pricing, applies to licenses of the Font Software obtained directly through tabulatype.studio. The Font Software may also be available through third-party marketplaces or resellers; licenses obtained there are governed by the terms and pricing of the respective provider, not by this Agreement. The perpetual updates and account-based services described here apply only to licenses obtained directly from the Licensor.

In plain language: These terms and prices apply to fonts you license here at tabulatype.studio. If you buy the same font somewhere else (say, a marketplace), that platform's license and prices apply instead — and the free lifetime updates through your account only come with buying directly from me. You can of course use a font you licensed here anywhere in the world; this is only about where you bought it.


For any questions regarding this Agreement, please contact support@tabulatype.studio.